A Virtual Laboratory for
Social-Ecological Transformation
About
Questions
How can video games function as a mode of inquiry into societal transformation?
How can research on theories of social-ecological change, sustainability assessment, and democratic (ecological) planning be operationalized to co-develop transformational knowledge and practice in virtual environments?
How can the insights from experiments in virtual worlds benefit processes beyond the confines of the virtual environment?
Focus Areas
Governmentality & Planning
Aims to synthesize insights from social-ecological transformation research, political ecology, critical political economy, and democratic ecological planning under the theoretical framework of alternative governmentality. This will form the theoretical basis for the project's exploration of alternative modes of societal organisation.
Outcome: Publishing a conceptual framework to guide open-ended in-game experimentation with socio-ecological systems and alternative governance mechanisms.
Simulating Environments
Focuses on the simulation and modelling of virtual worlds. It develops ways in which real-world data (HILCSA) and agent-based modelling can be implemented in order to create both relevant (with regard to the underlying data) and dynamic (with regard to its in-game simulations) game environments.
Outcome: Publication presenting a robust, data-driven simulation framework that can serve as a basis for in-game processes of democratic decision-making.
Transformative Virtual Worlds
Dedicated to game development. This includes game design, programming, UI/UX design, artwork & sound, technical infrastructure, quality assurance, and testing.
Outcome: A fully functional MMORPG prototype.
Play as a mode of Social Inquiry
investigates how play and emergent forms of non-determined coordination and narrative building relate to the democratization of in-game rule setting. It will further explore how democratic (self-)organisation can serve as means for understanding and shaping social-ecological transformations.
Outcome: Publication on emergent in-game dynamics, another on designing engaging democratic tools.
Dissemination, Outreach & Player Engagement
A project podcast, social media engagement, and community-building efforts will contribute to making the game known. Through the PI’s podcast, the project has access to an existing community around the project’s topic.
Outcome: Outreach and dialogue with diverse publics.
Podcast
A monthly podcast exploring the development process, featuring interviews with game designers, researchers, and thought leaders in social-ecological transformation.
Team
Jan Groos
Principal Investigator
Walter Zeug
Co-Principal Investigator
Joël Foramitti
Co-Principal Investigator
Heide Lutosch
Co-Principal Investigator





